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Ember - Where'd they go? Main Page - Ember's Page
Ember
November 30th, 2006
Simple tri-tone atmospheric shad.. er, value. The left dragon's tail is the deepest part, but I still think I made it too dark.

I don't like how the mouth on the left one turned out. Oh well.

Oh hey, I managed to fit entire wings on a page. :P Stick told me that somtimes I need to "lie" to make a picture effective, so I drew the wings a bit smaller than they should be. In this case, having everything in the frame outweighs the inaccurate wing porportion by a bit.
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Comments
Name Time
Stickman December 1st, 2006
I really like the way this picture turned out. I'd like to point out a few obvious things that I think worked well. By pointing them out, I hope to encourage you to think of the alternatives, good and bad.

-On the dragon, you two-toned the actual wings. The limb section is forward in space and the back section has forced atmospheric perspective, pushing it back in space. To be honest, I'm not sure I would have thought of them as seperate pieces to be able to push half of them back like that. I like it.

-The wyvern pose is statue-esque. While Vidken is alive and has emotion, the wyvern is more like a posing rock. This works well, since that's essentially what it's about. The wyvern is being presented, and the dragon is reacting to him.

-The wings are smaller, like you said. It worked very well. Just to restate, there does come a point when the wings are "too small." This is about half of their original size, based on the infinite contraast threshold. (More contrast threshold info here: [url] )

Lastly, there are three ways to create value: Proximity of Marks, Borrowed Value, and Pressure.

--Proximity of Marks is crosshatching and the like.
--Borrwed Value is like when you draw with both a pen and pencil on a paper -- the pen will be darker. The darker value is "borrowed" from the pencil mark.
--Pressure is what you do with pressure-sensitive media, like graphite, charcoal, erasers, and whatnot. The harder you press, the more value you get.

You used proximity of marks in this picture. The big disadvantage of that is that proximity of marks is a very slow method of creating value. I'm not saying you made a wrong choice. Each method has a distinctive look, and if you're going for a certain look than you have to us that method. I am saying that there are other ways, and before you embark on a quest it's always important to think, "What's this for? What's my goal, and what's the best way to get there?" "Best way" can be either speed or beauty or both, depending on what your goals are.

I've got one quirk, and a suggestion of something to work on.

Quirk: Make the dragon look a little higher. Following his gaze doesn't seem to go exactly towards the wyvern fellow's missing arms.

Work on: Well, what I wanted to say is that you should work on a sense of weight in your characters. I think that would benifit your pictures the post. But unfortunately, I don't know how to tell you to add weight to them, and that's really not a subject that has many internet tutorials.

If I had to hazard a guess, I would say the feeling of weight in a drawing has to do with how you draw the pieces connecting to the ground, the center of gravity of the figure, and the line of action.

Now I feel really stupid suggesting you work on something I don't understand yet. It's probably not even the best thing you can work on, but it's what comes to mind when I look at your stuff.
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Name Time
Stickman December 1st, 2006
Here's some pictures that seem to have weight, so if you wanted you can try to steal their tricks. They're from DA because it was easiest to just look through my favorites list.

[url] [url] [url]
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