Homepage
• Blog
• Blog Archive
My Comics
• Morrowind Comic
• Trivium Entertainment
Other Comics
• Hustle
Art Galleries
• Skaarj on a Stick
• Gimpy Stick
Art Tutorials
• ArtWiki
• Inking
• Figure Drawing
Other
• Skaarj.com Forums
Links
• Booster Logic
• Maglot
• ehunno
|

May 25th, 2008 |
|
The colors were originally more colorful and the background had a light to dark effect and it was also 14 fps but for some reason turning it into a gif kinda ruined everything. But it still looks good, just not as good. Enjoy. |
|
| Comments |
| Name |
Time |
| Faileas |
May 25th, 2008 |
|
| Whoops. I accidentally turned the speed up a bit cuz the preview showed it going really slow... ^^; And the colors aren't as bad as it first looked in the preview either. So yeah, it's not supposed to be that fast, it's at 16 fps, it's supposed to be at 14. ^^; My bad. |
| reply to this comment |
|
|
| Name |
Time |
| Stickman |
June 7th, 2008 |
|
I have a lot I could say about this. It's late and I need to sleep, so I'm going to try to keep it short.
This is a good one. You've done a lot of things right.
To create depth, you've got occlusion. The wing overlaps the figure, the head overlaps the back wing, and the wing overlaps itself resulting in an "overlap" line. The clouds cross behind, too.
Also assisting depth, you've got the clouds in the background moving at different speeds and being different sizes. That's three depth cues in this little picture.
I'm also seeing slow-ins and slow-outs as the bird hits the top and bottom of its arc. If it didn't, there would be a lot more of a ping-pong effect like it's bouncing off an invisible wall. Instead, it looks correct.
I can't quite tell if you've got overlapping/secondary action going on with the body and the wings. That is, the body doesn't start moving down or up at the same time the wings move opposite.
To improve it, I have a couple suggestions.
First, the clouds are the same black and white as the bird. Having the same contrast, and moving faster, pulls the focus away from the bird, which is obviously the main subject of the piece. By adding more depth cues -- atmospheric perspective style cues, for example -- you can push the clouds back, enhance the depth even more, and make the bird more centric. Just shift the clouds towards light grey the further they get back, and put a tiny bit of blue in them.
Second, have you seen that "Animation vs Animator 2" flash video? Where the guy is fighting with a stickfigure he made, and it escapes the program and goes onto the desktop? Great video, but it had one big flaw that bothered me. The viewer's eye movement was not controlled. The stickfigure was doing things while he was asking for help in the IM, which is a big no-no. That confuses the viewer as they don't know where to look.
You did something like that, but not nearly as bad. The sun is entirely forgivable and adds emotion to the scene that the bird doesn't offer. (Remember, the FIRST goal of drawing for animation is emotion. The viewer has to respond to it.) The clouds, however, most faster than the bird does, and are therefore distracting.
If you pushed them back in contrast (see atmospheric stuff above) and slow them down then they wouldn't try to take the focus as much. Though I won't tell you to slow them down, really. I like them fast.
Nice animation, though. I like it. Glad to see you still updating when you can. |
| reply to this comment |
|
|
| New Comment |
|
|
|