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Niarro - Warhammer Mod Main Page - Niarro's Page
Niarro
November 17th, 2007
This started as 'I like this mech's head' and kinda went from there o.o; I got lazy on the arms/guns ;-;
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Name Time
Stickman November 17th, 2007
Roar, mech!

Yeah. It's fun to start out a drawing by just doodling say an eye, and then get the head, and keep working out. That method of starting a drawing is called "scanning" and you can read a little about it here: [url]

I like the way you did this, with a mix of hard edges on some shapes, and the smoother, organic shapes on other parts, like the legs and feet and chest. It gives the form a bit more variety than straight lines can give.

Have I ever mentioned the "fuzzy lines" issue to you? I believe I did in an earlier comment. That's the first thing I ever say to someone if they have that problem. Yes, yes I did: [url] So instead of mentioning that, I'm going to move onto something much more difficult that would help this picture:

Perspective. I have a hard time with perspective, and need to play with it a lot more. With a mech like this, which generally is really large, it spans well above and below the eyeline and should really show perspective.

A few notes on perspective:
-The horizon is always at eyeline of the view. So if the viewer is on top of a cliff, then the horizon line will still be right in front of them when they look straight ahead. If they're lying flat on the ground, then the horizon is still at their eyeline. It's a good idea to just swipe across a horizontal line to be your horizon line in a picture, and that will be where the viewer's eyeline is.

-It may be obvious, but it bears saying. You will be looking up at (see the underside of) anything above the eye/horizon line, and you will be look down at (see the top side of) anything below the eye/horizon line. The further away from the line it is, the more of that under/top side you will see. In this picture, you have a bit of that going on. You can see the top of the feet, while the hips are straight on. However, the bottom of the shoulders is also straight on, and you can see the top of the head.

-Vanishing points. I'm going to assume you're familiar enough with them that I don't need to explain them. If you're in a hurry or lazy, you can fake the vanishing point(s), and while that never turns out quite as pretty, you can judge the angle of lines based on other lines and their distance to the horizon line.

Drawing mechs in perspective is probably awesome practice for drawing any kind of figure in perspective. Once you get good enough, you just draw the mech with proper perspective, and then act like there's a full-sized figure inside it.

Glad to see you updating, Niarro! Keep at it!
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