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February 8th, 2008 |
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Random doodles, was tired at the time, so.. yeah, that's about the only expression I could really do right now, heh X3 |
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| Comments |
| Name |
Time |
| Stickman |
February 14th, 2008 |
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I'm glad you're thinking about the inside of the mouth. A lot of people just draw the opening and leave it at that, but there are things in there and it just looks so much better when you draw them, too.
What I think you could work on to improve the most, based off these pictures, is expanding the principle of the 3D mouth to the rest of the picture -- think in terms of 3D. Imagine that you had a base, like a skull, the hard bit, and that you were layering clay over it. A few parts would have the hard bit poke out and cause form, like the bottom of the jaw or the cheekbones, while the rest of the face would be primarily soft tissue.
So what I'm getting at is visualizing things in 3D and build them that way. You don't need to know actual anatomy do that, but you do need to study real life things to see what they look like and what things bulge out or sink in.
If you can visit a zoo or play with someone's dog, or otherwise interact with a muzzle-faced creature it would help. Pictures can't do near as much as the real thing can.
Also, I know these creatures are based on that one lady's dragon thingies. Feel free to study the way she does things. You don't have to steal anything you don't want to, but seeing how she works the angles of the face or gives them expressions, as well as how other people draw them, can help you draw them better. Copyright or intellectual property infringement is one thing, but learning from someone's style and techniques is completely different. |
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