DigiPen Fall 2007 Schedule (And Summer 2007)

For the summer, I’m only taking one class: Sequential Art, ART 234. Fridays, 1-4pm. Don’t really think we need a visual schedule for that.

This is my planned schedule for next Fall:

  Monday Tuesday Wednesday Thursday Friday
09:00 AM          
09:30 PM   CG 201   CG 201  
10:00 PM          
10:30 PM          
11:00 PM BIO 200   CG 225   CG 225
11:30 PM          
12:00 PM          
12:30 PM          
01:00 PM          
01:30 PM          
02:00 PM          
02:30 PM         PRJ 201
03:00 PM   ART 201      
03:30 PM          
04:00 PM          
04:30 PM          
05:00 PM     PRJ 201    
05:30 PM          
06:00 PM          
06:30 PM          
07:00 PM          
07:30 PM          
08:00 PM          

And here are what the classes actually are:

ART 201 – Advanced Life Drawing
Credits: 3
Prerequisites: ART 125, ART 151
Instructor: Robert Kmiec
Description: This course builds upon the anatomy and drawing courses students have already taken. Students will continue to improve their ability to capture kinetics in humans and animals. By engaging in a series of exercises designed to enhance their visual memory, students will build the foundation for drawing accurate figures from their imagination. They will also explore putting the figure into an environment, figurative composition, and introductory sequential figurative composition.

BIO 200 – Animal Muscular, Skeletal, and Kinetic Anatomy
Credits: 3
Prerequisite: BIO 150
Instructor: Dr. Chuck Wood
Description: This course introduces the major skeletal and muscular structures of animals. Students will extrapolate their knowledge of the human form to the structure and form of a variety of animal types, specifically focusing upon the impact of locomotion and feeding strategies upon form. Additionally, students will consider terminology, structural arrangement, and kinetic function. The course also considers standard locomotion cycles and the relationship between humans and various animals. It will give special emphasis to adapting this knowledge to the needs of artists and animators.

CG 201 – 2D Raster Graphics and Animation
Credits: 3
Prerequisites: ANI 151, ART 101, ART 125
Instructor: Robert Kmiec
Description: This course introduces students to the industry-standard software and practices of raster graphics and animation. The course begins with basic information such as interface organization strategies, system components, bit depth, resolution, memory management, and output strategies. Then it explores techniques and critical thinking skills for digital painting, scanning, still compositing, and texture creation. Additionally, it looks at basic interface customization options and strategies in 2D raster graphics.

CG 225 – Introduction to 3D Animation
Credits: 3
Prerequisites: ANI 151, ART 101, ART 125
Instructor: Adam Crespi
Description: This course introduces students to the industry-standard software and practices of 3D animation. The course begins with basic information such as interface organization strategies, equipment options, and production elements. Then it introduces techniques and critical thinking skills for texture mapping, modeling, rigging, lighting, cameras, and animation. Additionally, it looks at basic interface customization options and strategies in 3D graphics, culminating in a series of applied problems in 3D production techniques.

PRJ 201 – 2D Sprite Animation Production
Credits: 5
Prerequisites: ANI 151, ART 125
Concurrent Courses: ART 201, BIO 200, CG 201, CG 225
Instructor: TBA
Description: PRJ 201 introduces students to the basic concepts of the production process utilizing smallscale applied problems in 2D sprite animation. These digital artists heavily employ sprite animations in hand-held devices such as watches, cell phones, PDA’s, and hand-held game platforms. Sprite animations are also a cornerstone of Internet graphics and fundamental to animated texture maps. Their restrictive nature makes them excellent teaching platforms because they cannot be readily solved through brute force. Digital artists must account for each pixel and thoroughly plan for issues such as color management and movement. Students must successfully navigate the production pipeline in order to achieve professional results and hone their professional critical thinking skills.

Only five classes! 17 credits! This is gonna be a piece of cake.