Here is the schedule I signed up for. It’s possible that a class or two may be shifted or changed slightly, but this is probably it.
|09:00 PM||ART 225|
|09:30 PM||CG 275||CG 275|
|12:00 PM||ART 251|
|02:00 PM||PRJ 251|
|03:00 PM||PRJ 251|
|04:00 PM||CG 251|
And what the cryptic class names mean, though my 2006-2007 course catalog isn’t technically accurate anymore:
ART 225 – 3D Design and Sculpture
Prerequisites: ART201 or ART155
Description: This course introduces students to the principles of 3D design using both traditional and digital tools. Students will become acquainted with additive, subtractive, and cast sculpture. They will consider the basic concepts of architectural space, interior design, landscape design, surface interplay with light, lofted forms, and skinning systems. The course will emphasize using modern polymer clays and building an animation maquette.
Notes: There are rumors that Rossano will be teaching this class, since sculpture is her specialty. But there are always those rumors, and it never happens.
ART 251 – Character Design
Description: Students will leverage their drawing and anatomy knowledge to the creation of animation characters. This course introduces student to the traditions of character design and the basic structural strategies for creating animation characters. Students will explore simplification gradients relative to human, animal, and inanimate object-based characters. They will consider issues of costume, personality, and story interaction. The course will emphasize professional applications, techniques, and standards of quality. The work completed in this course will serve as pre-production design for PRJ 300, PRJ 350, or ANI 300.
CG 251 – 2D Vector Graphics and Animation
Description: This course examines the principles and practices of 2D vector graphics and animation. It will introduce students to industrystandard software, output options, and production strategies for using vector graphics in both graphic design and animation. The course will give special consideration to critical thinking and refinement strategies when modifying vector images. Students will examine methods of using vector-based tools for creating web and broadcast animation, and the course concludes with a series of applied problems in 2D vector animation.
Notes: This is basically a Flash class, and the old Flash instructor, who was really good, should be returning to teach this.
CG 275 – 3D Character Animation
Prerequisites: CG105 or CG225
Description: Students will continue to explore and exercise the concepts and techniques of 3D animation through a series of assignments applied to characters. Exercises in this course will be considerably more demanding than those completed in CG 125 as they will be longer and require more refinement, subtlety, and creativity. The course will emphasize character development – the expression of personality, mood, thought, and attitude through motion and posing. It will also give special consideration to proper model rigging.
PRJ 251 – 2D Vector Animation Production
Description: Students will build upon the foundations of their first two years by exploring a 2D vector- based animation production. 2D vector animations are found throughout the Internet, video game, educational software, and broadcast entertainment industries. Students will apply the production pipeline to a sustained project spanning an entire semester. The course will give special consideration to concepts in research, project development, workflow projection, scheduling, time management, administrative documentation, and quality control. Additionally, it will emphasize appropriate work habits.
Notes: PRJ201 wasn’t quite what they said it would be, but the description of this class sounds closer to what’s planned.